orgManager/src/views/operations/gameManage/platform/components/bettingConfiguration.vue

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2025-09-04 09:20:44 +08:00
<template>
<el-dialog :title="t('有效投注配置')" v-model="open" width="800px" append-to-body align-center>
<el-form ref="formRef" :model="formAll" :rules="rules" label-width="260px" class="add-form">
<el-tabs v-model="activeName" class="demo-tabs" @tab-click="handleClick">
<el-tab-pane label="有效类型有效投注设置" name="bettingSettings"></el-tab-pane>
<el-tab-pane label="不计入有效投注的有效(既排除)" name="validBets"></el-tab-pane>
</el-tabs>
<div v-if="activeName == 'bettingSettings'">
<div class="formBetting-box">
<el-form-item :label="t('体育默认比例(0-100)')" prop="sportsRatio">
<NumberInput v-model="formAll.sportsRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item label-width="0" class="clt-item">
<span slot="label" class="label-box">
{{ t('输赢绝对值计算有效投注') }}
<icon-tips width="300"> {{ t('开启后,以会员的输赢分绝对值作为有效投注,例如: 以香港盘赔率0.7的盘口为例A投注100注单结果为输输赢值-100 则A的有效投注额为100。B投注100注单结果为赢 输赢值70则B的有效投注额为70。') }}</icon-tips>
</span>
<div class="item-right">
<el-switch :active-value="true" @change="changeSwitch('sportsAbs')" :inactive-value="false" style="margin-right: 10px; --el-switch-on-color: #13ce66;"
inline-prompt
active-text="开"
inactive-text="关"
v-model="formAll.sportsAbs" />
</div>
</el-form-item>
<el-form-item label-width="0" class="clt-item">
<span slot="label" class="label-box">
{{ t('取最小值作为有效投注') }}
<icon-tips width="300"> {{ t('开启后,有效投注将在投注金额和输赢金额绝对值之间取小的值,举例: 以香港盘赔率0.2盘口及赔率1.5盘口为例, D投注赔率0.2盘口500注单结果为赢输点值100则D的有效投注额为100(即取输赢金额作为有效投注)。 E投注赔率15盘口500注单结果为赢输赢值750。则E的有效投注额为500(即取投注金额作为有效投注)。') }}</icon-tips>
</span>
<div class="item-right">
<el-switch :active-value="true" @change="changeSwitch('sportsMin')" :inactive-value="false" style="margin-right: 10px; --el-switch-on-color: #13ce66;"
inline-prompt
active-text="开"
inactive-text="关"
v-model="formAll.sportsMin" />
</div>
</el-form-item>
<!-- <el-form-item label-width="0" class="clt-item" prop="sportsMaxOddsValue">
<span slot="label" class="label-box">
{{ t('按最大赔率计算有效投注') }}
<icon-tips width="300"> {{ t(`开启后,需要设定最大赔率,若会员为赢,且所赢的赔率大于倍率封顶值,则按封顶最大值作为有效投注。举例:
以香港盘设定最大倍率封顶值为1.0最终开奖赔率1.5的盘口为例
C投注200注单结果为赢输赢值300则有效投注额为200*1.0=200
[按最大倍率计算有效投注低赔率不计算有效投注皆开启时最大赔率设定值不可小于最小赔率的设定值`) }}</icon-tips>
</span>
<div class="item-right">
<el-switch :active-value="true" :inactive-value="false" style="margin-right: 10px; --el-switch-on-color: #13ce66;"
inline-prompt
active-text="开"
inactive-text="关"
v-model="formAll.sportsMaxOdds" />
<NumberInput v-if="formAll.sportsMaxOdds" v-model="formAll.sportsMaxOddsValue" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</div>
</el-form-item>
<el-form-item label-width="0" class="clt-item" prop="sportsMinOddsValue">
<span slot="label" class="label-box">
{{ t('低赔率不计算有效投注') }}
<icon-tips width="300"> {{ t(`开启后需要设定不计算有效投注的最小赔率若会员为赢且赔率小于等于此不计算有效投注的最小赔率则该局有效投注直接按0计以免通过低赔率刷流水。
举例:以香港盘不计算有效投注的最小赔率设置为0.5赔率为0.4的盘口为例
F投注300注单结果为赢输赢值120因赔率0.4小于所设置的最小值05所以该局的有效投注为0(即不计入)
*按最大倍率计算有效投注低赔率不计算有效投注皆开启时最大赔率设定值不可小于最小赔率的设定值`) }}</icon-tips>
</span>
<div class="item-right">
<el-switch :active-value="true" :inactive-value="false" style="margin-right: 10px; --el-switch-on-color: #13ce66;"
inline-prompt
active-text="开"
inactive-text="关"
v-model="formAll.sportsMinOdds" />
<NumberInput v-if="formAll.sportsMinOdds" v-model="formAll.sportsMinOddsValue" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</div>
</el-form-item> -->
</div>
<el-form-item :label="t('棋牌默认比例(0-100)')" prop="cardRatio">
<NumberInput v-model="formAll.cardRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('捕鱼默认比例(0-100)')" prop="fishingRatio">
<NumberInput v-model="formAll.fishingRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('电子默认比例(0-100)')" prop="electronicRatio">
<NumberInput v-model="formAll.electronicRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('真人默认比例(0-100)')" prop="videoRatio">
<NumberInput v-model="formAll.videoRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('斗鸡默认比例(0-100)')" prop="cockfightingRatio">
<NumberInput v-model="formAll.cockfightingRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('电竞默认比例(0-100)')" prop="esportsRatio">
<NumberInput v-model="formAll.esportsRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
<el-form-item :label="t('彩票默认比例(0-100)')" prop="lotteryRatio">
<NumberInput v-model="formAll.lotteryRatio" style="width: 180px;">
<template #append>%</template>
</NumberInput>
</el-form-item>
</div>
<div v-if="activeName == 'validBets'">
<platform-selection-tree style="width: 100%; margin-top: 5px;"
@selectPlatform="selectPlatform('auditPlatform',$event)"
:auditPlatform="formAll.auditPlatform"></platform-selection-tree>
</div>
<!-- <el-form-item :label="t('仅限已首充会员强制下载APP')" prop="gameRechargeDownloadApp">
<el-radio-group v-model="formAll.gameRechargeDownloadApp">
<el-radio value="2">{{ t('开启(仅限已首充会员)') }}</el-radio>
<el-radio value="1">{{ t('关闭(全部限制)') }}</el-radio>
</el-radio-group>
</el-form-item> -->
<!-- <el-form-item :label="t('仅限Android设备强制下载APP')" prop="gameAndroidDownloadApp">
<el-radio-group v-model="formAll.gameAndroidDownloadApp">
<el-radio value="2">{{ t('开启(推荐)') }}</el-radio>
<el-radio value="1">{{ t('关闭(所有设备都限制)') }}</el-radio>
</el-radio-group>
</el-form-item> -->
</el-form>
<template #footer>
<div class="dialog-footer">
<el-button type="primary" v-hasPermi="['game:turnover:config:add']" @click="submitForm" :loading="loadingButton">{{ t(' ') }}</el-button>
<el-button @click="cancel">{{ t(' ') }}</el-button>
</div>
</template>
</el-dialog>
</template>
<script setup>
import * as platform from "@/api/game/platform";
import NumberInput from "@/components/NumberInput"; // 数字输入框
import CustomSelect from "@/components/CustomSelect"; // 下拉框
import PlatformSelection from "@/components/PlatformSelection"; // 游戏平台选择
import PlatformSelectionTree from "@/components/PlatformSelectionTree";
import IconTips from "@/components/IconTips"; // 小图标提示
const { proxy } = getCurrentInstance();
import { getLocalStorage } from "@/utils/auth";
const langListRaw = getLocalStorage('langList') || []
const langList = Array.from(
new Map(
langListRaw.map(item => [item.countryLang, {
label: item.name,
value: item.countryLang
}])
).values()
) // 语种选项
const emits = defineEmits([])
const open = ref(false);
const activeName = ref('bettingSettings');
const activeNameLang = ref(localStorage.getItem('lang')|| 'zh-CN');
const forcePopNameLang = ref(localStorage.getItem('lang')|| 'zh-CN');
const loadingButton = ref(false);
const oldForm = shallowRef({ });
const formAll = reactive({
})
const validateNumberInRange = (rule, value, callback) => {
const num = Number(value);
if (isNaN(num)) {
callback(new Error(proxy.t('请输入数字')));
} else if (num < 0 || num > 100) {
callback(new Error(proxy.t('请输入 0 到 100 之间的数字')));
} else {
callback();
}
}
const rules = {
sportsRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
cardRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
fishingRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
electronicRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
videoRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
cockfightingRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
esportsRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
lotteryRatio: [
{ validator: validateNumberInRange, trigger: 'change' }
],
sportsMaxOddsValue: [
{ validator: validateNumberInRange, trigger: 'change' }
],
sportsMinOddsValue: [
{ validator: validateNumberInRange, trigger: 'change' }
]
}
const formRef = ref(null)
const submitForm = () => {
proxy.$refs["formRef"].validate(valid => {
if (valid) {
loadingButton.value = true;
let dataArr = JSON.parse(formAll.auditPlatform);
let obj = {
...formAll,
gamePlatformTreeResultDTO:dataArr
}
delete obj.auditPlatform;
if (JSON.stringify(obj) != oldForm.value) {
platform.postGameTurnoverConfig(obj).then(response => {
loadingButton.value = false;
proxy.$modal.msgSuccess(proxy.t('修改成功'));
cancel()
}).catch(() => {
loadingButton.value = false;
});
}else{
loadingButton.value = false;
cancel()
}
}
});
}
const handleClick = (tab, event) => {
}
const changeSwitch = (val) => {
if (val == 'sportsAbs'){
if (formAll.sportsAbs) {
formAll.sportsMin = false
}
}else if (val == 'sportsMin'){
if (formAll.sportsMin) {
formAll.sportsAbs = false
}
}
}
const showModal = () => {
getConfig()
open.value = true
}
// 勾选的游戏平台
const selectPlatform = (type,val) => {
formAll.auditPlatform = val;
}
const cancel = () => {
open.value = false
}
const getConfig = async () => {
await platform.gameTurnoverConfig().then(res => {
Object.assign(formAll, res.data);
formAll.auditPlatform = JSON.stringify(res.data.gamePlatformTreeResultDTO);
setTimeout(() => {
let dataArr = JSON.parse(formAll.auditPlatform);
let obj = {
...formAll,
gamePlatformTreeResultDTO:dataArr
}
delete obj.auditPlatform;
oldForm.value = JSON.stringify(obj);
}, 500);
})
}
defineExpose({ showModal })
</script>
<style scoped lang="scss">
.textarea-like {
width: 90%;
height: 100px;
min-height: 100px; /* 设置最小高度 */
border: 1px solid #ccc;
padding: 5px;
overflow-y: auto; /* 添加滚动条 */
resize: vertical; /* 允许垂直方向上拖动调整高度 */
}
.textarea-like[disabled] {
background-color: #f5f5f5; /* 设置禁用时的背景颜色为灰色 */
color: #aaa; /* 设置禁用时的文本颜色为灰色 */
cursor: not-allowed; /* 设置禁用时的鼠标指针为禁止图标 */
}
.formBetting-box{
border:1px solid #ccc;
border-radius: 5px;
padding-top: 10px;
}
.clt-item {
.label-box {
vertical-align: middle;
width: 260px;
text-align: right;
padding-right: 12px;
word-break: break-all;
line-height: 20px;
box-sizing: border-box;
}
:deep(.el-form-item__error) {
padding-left: 260px;
}
.item-right {
width: calc(100% - 260px);
}
}
</style>