2025-02-11 15:27:15 +08:00
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package com.ff.game.domain;
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2025-02-27 16:26:02 +08:00
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import com.fasterxml.jackson.databind.annotation.JsonSerialize;
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import com.fasterxml.jackson.databind.ser.std.ToStringSerializer;
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import com.ff.base.annotation.Excel;
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import com.ff.base.core.domain.BaseEntity;
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import lombok.AllArgsConstructor;
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import lombok.Builder;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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2025-03-14 13:31:17 +08:00
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import lombok.experimental.SuperBuilder;
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2025-02-11 15:27:15 +08:00
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/**
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* 平台子游戏管理对象 ff_game
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*
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* @author shi
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* @date 2025-02-10
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*/
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@Data
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@AllArgsConstructor
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@NoArgsConstructor
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@SuperBuilder
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public class Game extends BaseEntity
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{
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private static final long serialVersionUID = 1L;
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/** 主键id */
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@JsonSerialize(using = ToStringSerializer.class)
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private Long id;
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/** 排序 */
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@Excel(name = "排序")
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private Integer sortNo;
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/** 游戏平台id */
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@Excel(name = "游戏平台id")
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@JsonSerialize(using = ToStringSerializer.class)
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private Long platformId;
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/** 游戏第三方id */
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@Excel(name = "游戏第三方id")
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private String gameCode;
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/**
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* 支持的终端类型 1:电脑网页、2:手机网页、3:电脑/手机网页
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*/
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private Integer ingress;
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/** 第三方来源分类 */
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@Excel(name = "第三方来源分类")
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private Integer gameSourceType;
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/** 游戏名称 */
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@Excel(name = "游戏名称")
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private String gameName;
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/** 是否支持免费游戏 1 支持 0 不支持 */
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@Excel(name = "是否支持免费游戏 1 支持 0 不支持")
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private Boolean freespin;
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/** 是否支持试玩 0关闭 1开启 */
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@Excel(name = "是否支持试玩 0关闭 1开启")
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private Boolean demoStatus;
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/** 维护开关 维护状态 */
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@Excel(name = "维护开关 ")
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private Boolean stopStatus;
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}
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