feat(api): 添加游戏兑换余额状态接口
- 新增 exchangeState 方法处理游戏兑换余额状态请求 - 添加 GameExchangeStateRequest 类用于请求参数 - 更新 GameExchangeBalanceResponse 类,修改状态字段含义 - 在 ErrorCode 枚举中添加 ORDER_NOT_EXIST 错误码main-p
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707d5cdee9
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@ -23,6 +23,7 @@ public enum ErrorCode {
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FREQUENT_INTERFACE_REQUESTS (1007, "接口请求频繁"),
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BALANCE_TRANSFER_FAILED (1008, "余额转移失败"),
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LANG_NOT_EXIST(1009, "游戏平台不支持的语言"),
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ORDER_NOT_EXIST(1010, "订单不存在")
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;
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// 获取错误码
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@ -34,6 +34,7 @@ import org.springframework.beans.factory.annotation.Qualifier;
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import org.springframework.scheduling.concurrent.ThreadPoolTaskExecutor;
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import org.springframework.transaction.annotation.Transactional;
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import org.springframework.util.Assert;
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import org.springframework.util.CollectionUtils;
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import org.springframework.util.ObjectUtils;
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import org.springframework.validation.annotation.Validated;
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import org.springframework.web.bind.annotation.PostMapping;
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@ -236,6 +237,29 @@ public class ApiGameController extends BaseController {
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}
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/**
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* 交换状态
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*
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* @param gameExchangeStateRequest 游戏兑换余额状态请求
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* @return {@link AjaxResult }
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*/
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@PostMapping("/exchange/state")
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@Transactional
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public AjaxResult exchangeState(@Validated @RequestBody GameExchangeStateRequest gameExchangeStateRequest) {
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TenantSecretKey tenantSecretKey = keyConfig.get();
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GameExchangeMoney gameExchangeMoney = GameExchangeMoney.builder()
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.tenantKey(tenantSecretKey.getTenantKey())
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.orderId(gameExchangeStateRequest.getOrderId())
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.build();
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List<GameExchangeMoney> gameExchangeMonies = gameExchangeMoneyService.selectGameExchangeMoneyList(gameExchangeMoney);
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ApiException.isTrue(!CollectionUtils.isEmpty(gameExchangeMonies), ErrorCode.ORDER_NOT_EXIST.getCode());
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GameExchangeBalanceResponse gameExchangeBalanceResponse = new GameExchangeBalanceResponse();
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BeanUtils.copyProperties(gameExchangeMonies.get(0), gameExchangeBalanceResponse);
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return AjaxResult.success(gameExchangeBalanceResponse);
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}
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/**
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* 赠送免费局数
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*
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@ -0,0 +1,21 @@
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package com.ff.api.request;
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import lombok.Data;
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import java.io.Serializable;
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/**
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* 游戏交换状态请求
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*
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* @author shi
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* @date 2025/03/14
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*/
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@Data
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public class GameExchangeStateRequest implements Serializable {
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private final static long serialVersionUID = 5862750025968209889L;
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/**
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* 交易编号
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*/
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private String orderId;
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}
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@ -62,8 +62,9 @@ public class GameExchangeBalanceResponse implements Serializable
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/** 转出类型 1游戏商转入到用户全部转出 2 用户转移到游戏商 */
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private Integer exchangeType;
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/** 状态 1 成功 2失败 */
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/** 状态,0:进行中、1:成功、2:失败 */
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private Integer status;
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}
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