package com.ff.api.request; import com.ff.base.annotation.Excel; import lombok.Data; import org.hibernate.validator.constraints.Length; import javax.validation.constraints.Max; import javax.validation.constraints.Min; import javax.validation.constraints.NotBlank; import javax.validation.constraints.NotNull; import java.io.Serializable; import java.math.BigDecimal; /** * 游戏兑换余额请求 * * @author shi * @date 2025/02/11 */ @Data public class GameExchangeBalanceRequest implements Serializable { private final static long serialVersionUID = -881298930995538038L; /** * 账户 */ @NotBlank(message = "account不能为空") @Length(max = 64, message = "account长度不能超过64个字符") private String account; /** 平台编码 */ @NotBlank(message = "platformCode不能为空") @Length(max = 64, message = "platformCode长度不能超过64个字符") private String platformCode; /** * 订单id */ @NotBlank(message = "orderId不能为空") @Length(max = 124, message = "orderId长度不能超过124个字符") private String orderId; /** * 金额 */ @NotNull(message = "amount不能为空") @Min(value = 1, message = "amount最小值为1") @Max(value = 999999999, message = "amount最大值为999999999") private BigDecimal amount; /** 币种编码 */ @NotBlank(message = "currencyCode不能为空") @Length(max = 32, message = "currencyCode长度不能超过32个字符") private String currencyCode; /** * 转账类型 * 1: 从 游戏商 转移额度到 平台商 (不看 amount 值,全 * 部转出) * 2: 从 平台商 转移额度到 游戏商 */ @NotNull(message = "transferType不能为空") @Min(value = 1, message = "transferType最小值为1") @Max(value = 2, message = "transferType最大值为2") private Integer transferType; }